
Mr. DeMiroz has extensive experience in executive roles with leading technology companies and in global investments. He was a Managing Director of Evolution Media Partners and led its investment in JauntVR. He actively advises various media and technology companies in VR/AR sectors. Earlier, Mr. DeMiroz was President and CEO of PlayFirst, Inc. and sold PlayFirst to Glu Mobile (NASDAQ: GLUU).
Mr. DeMiroz obtained his MBA from Carnegie Mellon University; a post-graduate Engineer Degree in Aeronautics/Astronautics from Stanford University; an M.S. in Mechanical Engineering from San Jose State University; and a B.S. in Mechanical Engineering from the U.S. Naval Postgraduate School.

Mr. Chennavasin has extensive experience creating both interactive VR/AR and 360 video. He became convinced of the power of VR when he accidently cured himself of his real life fear of heights while developing in VR. He has established himself as VR/AR industry spokesperson and thought leader, and has contributed to many publications and presented at various industry events, He also has entrepreneurial experience as co-founder and CEO of mobile game startup Big Head Mode, Inc. that he sold to PlayFirst to focus on VR. He is an advisor for many VR companies as well as a mentor for VR incubators and accelerators around the world, including Tokyo VR Startups, http://tokyovrstartups.com/.
Mr. Chennavasin obtained his BS from Stanford University in Symbolic Systems with a concentration in Human Computer Interaction.

Hironao Kunimitsu was born in Hyogo, Japan. After graduating from Okayama High School, he spent several years traveling around the world. He visited over 30 countries including the US, China, India, Canada, and others in Central and South America.
In 1996 he entered Fudan University in China, and then later went on to study at Santa Monica College in the US. In 2004 he entered Atmovie Inc. where he produced movies and televised dramas, and was appointed company director in the same year. In 2007 he founded gumi Inc., and it started listing on first section of the Tokyo Stock Exchange in December, 2014.

Charles Hua brings more than a decade of experience as a product leader and entrepreneur focused on consumer internet products, platforms, and businesses. Most recently, Charles was at Basis Science (acquired by Intel) focused on applying behavior science to help people lead healthier lives. Formerly he led product management at GREE, where he oversaw teams developing a top grossing mobile game, and Playdom (acquired by Disney), creating games with iconic Disney characters and stories.
Charles is a MBA candidate at Berkeley Haas and studied computer science and business at Cal Poly, San Luis Obispo.





Celebrating Women Innovators in AR/VR/MR






























